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The World

The only world that you have known from birth has been the Valley. Many generations of your ancestors, have been born, lived their lives and died in the Valley.

Life is generally peaceful and tranquil in the Valley and has been that way for a long time. Occasionally, monsters from beyond the Valley wander in, but until recent years, they were always dispatched by the Na Figen. More recently, it has become the job of the Hunters, who were first trained by the Na Figen, many generations ago. It is therefore no wonder that you wished to join the ranks of their ranks.

The Valley is a canyon that is about 160 miles long and 2 miles deep at its lowest point, at its widest, the Valley spans over 25 miles.

The image to the right is a view of the Valley look down the Winding River. Though most of the land in the Refuge has lush plant life, there are some areas where the ground is bare. Care must be taken to ensure that the land does not wash away in these areas. The village closet to the East Great Wall is known as Verdale Monte and it the capital of the Refuge and the meeting place of the Great Council.

Though the Refuge does not take up the whole Valley, it is the largest parcel of land under the control of one species. It could be said that the Na Figen 'own' more land, but their interest lies in protecting the Valley as a whole, not controlling and cultivating land. The lands of the Brun, Lupas, Pum and Pupils can be seen in this map.

�2001-2024 John E. Gunter, johnprime.com

The material presented here is my original creation, intended for use with the GURPS Atomic Horror/Space systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

The Gamma World campaign setting is only used as inspiration for my campaign world all conversions to the GURPS system are my own and are not offically endorsed by Wizards Of The Coast.