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The Verdale Monte - Valley of Life Campaign begins in a place known as the Refuge. The Pupils, as the humans of the Refuge call themselves, have lived here for many generations. Any players that decide to play Mutanted Animals or Plants will be members of the Refuge as well, but will not be Pupils. I'll come up with names for them once the player has created a character. There won't be many of their kind that exist in the Refuge, unless the players decide to create a character from one of the other races that live in the valley. Exactly how much time has passed is not known, as the records of the times past are sketchy at best.

The Pupils are made up of 2 different social castes. The Leorran caste, are the scholars of the valley. They know how to read and write and make up the members of the council that governs the Refuge. Subclasses in the Leorran caste are, Healer, Scribe or Shaman.

The Athlen caste, are the members of society who do the physical labor. Generally they have not been taught to read and write. They make up the bulk of the members of the Refuge. A number of subclasses exist in the Athlen caste. To see the Hunters class, which the players should belong to has the fewest members and to view the skills and information for this profession, click the link here. They are highly trained in the art of killing and the members of the Refuge look to them for all defensive needs. At present, there are 218 hunters. Other Athlen classes are Craftsperson, Mechanic and Tribesman.

The Refuge is actually 11 small villages, with populations numbering from 100 to 370. The total population of the valley at the last census, taken earlier this year was, 6770 Pupils.

There is only one main way into or out of the valley, and this 'entrance' is rumored to be toward the east end of the valley past the Great Hole, which is over 100 miles away. No one has travelled very far from the Refuge or journeyed to the 'entrance' in the recorded history, which spans over 9 generations.

More information about the campaign can be learned by following the different links in the nav bar. The campaign itself is a typical Gamma World campaign, using the Basic Role Playing rules. It will start off as a low tech campaign with the party finding various artifacts as the campaign continues. The Valley campaign will use modified Gamma World mutations changed to fit the Basic Role Playing system.

The players tab will take you to a page about the current gaming group, though I haven't updated it as yet. The previous group's information is currenty on it. I hope to get pictures of an average session posted on the web site sometime in the future. Also, I'd like to create bios about each of the players. This campaign is still in the planning stages and I don't have a start time as yet as I'm not sure we're playing this or a modern horror game.

The characters tab has all of the rules information about the campaign to create a character. At present, only the hunter template is available, but since the campaign, at least at the beginning, centers around the hunters, players will be required to pick the hunter template when designing their characters. All characters must be approved by myself before the campaign starts, and I encourage the players to discuss with me their character concept before submitting their characters for my approval.

Later in the campaign, I will allow other kinds of characters to be played, and will add other playable professions as time goes on.

Plus as a special bonus, I'll post actual character information from those players in the campaign.

The races tab has information about the races who inhabit the valley. The original campaign allowed the players to only play humans, either Pure Strain or Mutated, but I'm expanding this to allow the players to play also Mutated animals and Mutated plants.

The equipment tab will have information that each character will need know about what is available for purchase or trade in the Refuge. Prices will be listed, but these are considered the average for an item that can be created in the characters home town or brought in from another town. Prices will vary once the campaign begins.

There is some trade between the Refuge and the rest of the inhabitants of the valley, but the prices will only be based on those items that would be found at the Refuge.

The history tab has information about the known history of the valley. A brief ancient past history will deal with how the world was at the time of the Great Burning. Since just surviving was more important when the 'Pupils' were brought to the valley, much of the information from that time was not written down. This has become a time of myth and legend for that reason.

The religion tab talks about the main religion, the worship of the Teacher. There are no other religions in the Refuge, so even if the players do not follow the Teacher, they will know about that religion.

The maps tab has information about the world as the players know it, plus it will also have maps of the area surround the Refuge in the valley.

The animals tab will have information on what animals inhabit the area near the Refuge in the valley. Alot of the valley has not been explored, so there could be more different kinds of animals than what is shown.

Finally the monsters tab will have information about the occasional monsters which enter the valley from the out side.

I am adding a time-line to the site which deals with the history of this campaign. The most recent history has been left out as it would be sketchy at best and I haven't completed that section either. As this section contains spoilers to the campaign, I would prefer that my players don't read it. To read the time-line, click here.

�2001-2024 John E. Gunter, johnprime.com


The material presented here is my original creation, intended for use with the GURPS Atomic Horror/Space systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

The Gamma World campaign setting is only used as inspiration for my campaign world all conversions to the GURPS system are my own and are not offically endorsed by Wizards Of The Coast.