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Wizard Quest Diety - Nedda


Type: Large Outsider
Divine Rank: 17
Relation: Wife of Dagmar
Symbol: Nedda's Symbol
Home Plane: Secundum Vita
Alignment: CG
Portfolio: abundance, agriculture, animals, balance, beasts, cats, earth, exploration, flora and fauna, forests, good, harvest, insects, mountains, nature, seasons, spring, trees, weather, wetlands, wild beasts, wilderness, winter, woodlands
Worshipers: Centaurs, druids, elves, fey, halflings, rangers, shepherds, sylvan creatures.
Cleric Alignments: CG, LG, NG
Domains: Animal, Good, Plant
Favored Weapon: Short sword

Abil   base   mod
Str 32 +11
Dex 40 +15
Con 29 +9
Int 26 +8
Wis 26 +8
Cha 35 +12
    Total       Total  
WP 29 VP 1060
AC   79 = 10 + 0 + 15 + 28 + 12 + -1 + 15 + 0
    Total   Base   Armor   Dex   Natural   Misc   Size   Divine   Temp
    Total   Dex   Misc
Initiative   34 = 15 + 19     Speed   80 ft.
Base Attack    +66/+51/+36/+21 
Attacks: +5 keen short sword +71/+56/+41/+26 melee; or huge +5 mighty speed composite longbow (+11 Str bonus) with +5 arrows +87/+72/+57/+42 ranged; or spell +66 melee touch or +70 ranged touch.
Damage: +5 keen short sword 1d8+16 18-20 crit; or huge +5 mighty speed composite longbow(+11 Str bonus) with +5 arrows 2d6+36 18-20 crit; or by spell.
Face/Reach: 5ft by 5ft/10 ft
Special Attacks: Domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities, DR 52/+4 (4/-), fire resistance 37, spontaneous casting of divine spells, understand, speak and read all languages and speak directly to all beings within 17 miles, remote communication, godly realm, teleport without error at will, plane shift at will, favored enemies (goblinoids +5, magical beasts +4, giants +3, aberrations +2, constructs +1), nature sense, resist nature’s lure, timeless body, trackless step, venom immunity, wild shape(Tiny, Small, Medium-size, Large, Huge or dire animal 6/day, elemental 3/day), woodland stride, SR 49, divine aura (17 miles, DC 39).
Skills: Animal Empathy +87, Concentration +84, Handle Animal +87, Heal +85, Hide +76, Intuit Direction +83, Jump +66, Knowledge (arcana) +43, Knowledge (nature) +83, Knowledge (religion) +43, Listen +65, Move Silently +70, Profession (herbalist) +63, Ride (horse) +32, Scry +43, Search +43, Spellcraft +43, Spot +65, Swim +46, Wilderness Lore +83. Always receives a 20 on checks.
Feats: Alertness, Combat Reflexes, Dodge, Expertise, Far Shot, Improved Critical (composite longbow), Improved Initiative, Iron Will, Mobility, Plant Control, Plant Defiance, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Run, Sharp-Shooting, Shot on the Run, Track, Weapon Focus (composite longbow).
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Reality, Alter Size, Area Divine Shield, Avatar, Call Creatures (animals), Command Plants, Control Creatures (fey), Divine Archery, Divine Celerity, Divine Dodge, Divine Druid, Divine Ranger, Divine Shield, Divine Weapon Focus (composite longbow), Divine Weapon Specialization (composite longbow), Extra Domain (sun), Grow Creature (animals), Increase Spell Resistance, Mind of the Beast, Speak with Creatures (animals), Speak with Creatures (plants), Supreme Initiative
Domain Powers: 17/day can speak with animals; good spells at +1 caster level; 17/day rebuke or command plant creatures; 17/day can perform a greater turning against undead.
Spell-Like Abilities: Nedda uses these abilities as a 27th level caster, except for good spells, which she uses as a 28th level caster. The save DCs are 37 + spell level. Aid, animal shapes, animate plants, antilife shell, barkskin, blade barrier, calm animals, command plants, commune with nature, control plants, dispel evil, dominate animal, endure elements, entangle, fire seeds, fire shield, flame strike, heat metal, hold animal, holy aura, holy smite, holy word, magic circle against evil, plant growth, prismatic sphere, protection from evil, repel wood, searing light, shambler, shapechange, summon monster ix, summon nature’s ally iv, summon nature’s ally viii, sunbeam, sunburst, wall of thorns.
Mana: 0
Portfolio Senses: 
Automatic Actions: 
Avatars: Foxes

Also known as the Goddess of the Forests & Nature

Nedda appears as a young woman in rustic clothing, always carrying a bow and sword.

She is the wife of Dagmar, king of the gods.


Nedda's teachings emphasize the value and sacred worth of the forests, its inhabitants and nature itself. She is a friend to all forest creatures and an enemy to those who would endanger them. She calls on her followers, including sylvan creatures, to protect wilderness areas, preventing their distruction or wasteful use.

She exhorts her followers to hunt only what they need for food and never simply for sport.

Clergy & Temples: 

Nedda's clerics tend to retire from civilization, tending to the woodlands and their creatures. Like their deity, they spend much time with animals and sylvan creatures. They typically dress in deerskin or moss green tunics.

As a goddess of light, she is revered as part of the whole pantheon, maintaining small temples in many cities, along with simple shrines scattered through the wilderness, located in sacred groves or alongside pure streams.

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